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 <lastBuildDate>Sat, 07 Nov 2009 13:58:22 GMT</lastBuildDate>
 <pubDate>Sat, 07 Nov 2009 13:58:22 GMT</pubDate>
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  <title>Foth Theory</title>
  <link>http://foththeory.informe.com/forum/</link>
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 <item>
  <title>RE: Just saying &amp;quot;Hello&amp;quot;</title>
  <link>http://foththeory.informe.com/forum/viewtopic.php?p=24#24</link>
  <description>Hey Scortch, I am still on Naritus and I wanted to stop by and say hello.  I have to find a way for you to visit naritus, you would not believe what they came up with this time.
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How the hell is Sun-Ce?  What is he doing without Ryzome.  I was vry sad to see the server closed last time I tried to log in.
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Cheers Bro, Keep the faith.  Come visit us at &lt;a href=&quot;http://www.alrs.freeforums.org&quot; target=&quot;_blank&quot;&gt;www.alrs.freeforums.org&lt;/a&gt;</description>
  <category>Off Topic</category>
  <comments>http://foththeory.informe.com/forum/posting.php?mode=reply&amp;t=8</comments>
  <dc:creator>Gundar</dc:creator>
  <pubDate>Thu, 20 Mar 2008 03:37:45 GMT</pubDate>
  <guid isPermaLink="true">http://foththeory.informe.com/forum/viewtopic.php?p=24#24</guid>
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  <title>RE: New website up!</title>
  <link>http://foththeory.informe.com/forum/viewtopic.php?p=23#23</link>
  <description>Sweet glad to help you out man.</description>
  <category>Announcement</category>
  <comments>http://foththeory.informe.com/forum/posting.php?mode=reply&amp;t=2</comments>
  <dc:creator>Iteroni</dc:creator>
  <pubDate>Sat, 29 Dec 2007 07:55:26 GMT</pubDate>
  <guid isPermaLink="true">http://foththeory.informe.com/forum/viewtopic.php?p=23#23</guid>
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  <title>RE: Feedback: Combat/Server test 24th. Nov 2007</title>
  <link>http://foththeory.informe.com/forum/viewtopic.php?p=22#22</link>
  <description>&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; class=&quot;quote&quot; align=&quot;center&quot;&gt;  &lt;tr&gt; 	&lt;td class=&quot;row1&quot;&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;Kuranes wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;	&lt;td class=&quot;row2&quot;&gt;&lt;span class=&quot;postbody&quot;&gt;Hello
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Just wanted to post my impressions and constructive critique on the current combat system, based on a 2½ hour session with a few guys from the ExGS. You've probably heard most of it before, so I'll try keeping it brief.
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#1: Overall a good variety in weaponry so far, but I think there's a bit too many area of effect attacks going on at the moment. I reckon you are already considering what weapons to have AoE's, and since it's early on in the development, I won't bleet off your ears on that subject. Generally I didn't hook on the unlimited range of weaponry, but I suppose that's also something also to be considered for a later stage, once classes etc. get implemented (Heard Sun mentioning these on Vent, so I figure that's on the to-do list).
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#2: I think some of the weapon projectile speeds needs a little adjustment, as it was really difficult hitting people with the &amp;quot;standard&amp;quot; submachinegun you spawn with, due to the bullets being somewhat slower than expected. Again something for later tweaking, but I thought I'd bring it up anyway.
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#3: The &amp;quot;Blind&amp;quot; spell, while somewhat annoying, was to some extent nullified by having player names visible above their heads, as they still would be visible through the black &amp;quot;smoke&amp;quot; effect, making it only a slight nuiscance.
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#4: The Fireball was quite nice, though it was a little amusing that you would sometimes get to cast it despite being killed in the middle of the &amp;quot;casting sequence&amp;quot;, thus blasting your killer to atoms. Still, it's early in the progress, so again a minor issue.
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#5: The environments were really impressive, though there were are times some quite funny situations where you could climb almost vertical slopes. I don't know if this is the engine design which imposes this limitation, but it might be worth looking into later when it comes to level designs.
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Other than these 5 points I don't really have anything for the current combat gameplay. While it's fairly obvious it's a work in progress, it was still fun playing with a few people and I definately think there is potential for a solid experience once it's done. Since you are already working on adding more spells and abilities, I won't point out the fact that it would be nice with more counters and such... which I think I just did. &lt;img src=&quot;images/smiles/icon_biggrin.gif&quot; alt=&quot;Very Happy&quot; border=&quot;0&quot; /&gt; 
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Of miscellanous notes, I can only really bring up server stability, and an unhandled exception somewhere in the client. I didn't get a proper error report on the exception, except the normal &amp;quot;An unhandled exception occured in win32 ArcanFX-Demo.exe&amp;quot; (or something along those lines), but I can see if I can figure out what provokes it. I think it might have had something to do with moving around alot while in zoomed mode, but that could also just be a co-incidence since I was often in zoomed mode.  &lt;img src=&quot;images/smiles/icon_smile.gif&quot; alt=&quot;Smile&quot; border=&quot;0&quot; /&gt; 
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Anyway, it was good fun and I'm looking forward to seeing more from you guys.  &lt;img src=&quot;images/smiles/icon_wink.gif&quot; alt=&quot;Wink&quot; border=&quot;0&quot; /&gt;&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;
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Excellent feedback Kuranes! Thanks for taking the time to try out the game and letting me know what you thought. I absolutely agree with you on all of your points. It's most definitely a work in progress and early on in these tests Ive been more so aiming at stability and performance benchmarking for players experiencing the game, other than the combat aspects.
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During these few early tests the combat has been heavily FPS-based instead of RPG-based which is not an actual representation of what combat will be like per se. Now that I have a good idea of what I can get away with performance wise, I can start hammering away on more detailed world designs and implementing a more robust version of the combat system. You'll notice an ENORMOUS difference in the next test version!
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Thanks again, great feedback! I really appreciate it</description>
  <category>Combat Discussion</category>
  <comments>http://foththeory.informe.com/forum/posting.php?mode=reply&amp;t=9</comments>
  <dc:creator>FothDev</dc:creator>
  <pubDate>Tue, 27 Nov 2007 10:39:04 GMT</pubDate>
  <guid isPermaLink="true">http://foththeory.informe.com/forum/viewtopic.php?p=22#22</guid>
 </item>
 <item>
  <title>Feedback: Combat/Server test 24th. Nov 2007</title>
  <link>http://foththeory.informe.com/forum/viewtopic.php?p=21#21</link>
  <description>Hello
&lt;br /&gt;

&lt;br /&gt;
Just wanted to post my impressions and constructive critique on the current combat system, based on a 2½ hour session with a few guys from the ExGS. You've probably heard most of it before, so I'll try keeping it brief.
&lt;br /&gt;

&lt;br /&gt;
#1: Overall a good variety in weaponry so far, but I think there's a bit too many area of effect attacks going on at the moment. I reckon you are already considering what weapons to have AoE's, and since it's early on in the development, I won't bleet off your ears on that subject. Generally I didn't hook on the unlimited range of weaponry, but I suppose that's also something also to be considered for a later stage, once classes etc. get implemented (Heard Sun mentioning these on Vent, so I figure that's on the to-do list).
&lt;br /&gt;

&lt;br /&gt;
#2: I think some of the weapon projectile speeds needs a little adjustment, as it was really difficult hitting people with the &amp;quot;standard&amp;quot; submachinegun you spawn with, due to the bullets being somewhat slower than expected. Again something for later tweaking, but I thought I'd bring it up anyway.
&lt;br /&gt;

&lt;br /&gt;
#3: The &amp;quot;Blind&amp;quot; spell, while somewhat annoying, was to some extent nullified by having player names visible above their heads, as they still would be visible through the black &amp;quot;smoke&amp;quot; effect, making it only a slight nuiscance.
&lt;br /&gt;

&lt;br /&gt;
#4: The Fireball was quite nice, though it was a little amusing that you would sometimes get to cast it despite being killed in the middle of the &amp;quot;casting sequence&amp;quot;, thus blasting your killer to atoms. Still, it's early in the progress, so again a minor issue.
&lt;br /&gt;

&lt;br /&gt;
#5: The environments were really impressive, though there were are times some quite funny situations where you could climb almost vertical slopes. I don't know if this is the engine design which imposes this limitation, but it might be worth looking into later when it comes to level designs.
&lt;br /&gt;

&lt;br /&gt;
Other than these 5 points I don't really have anything for the current combat gameplay. While it's fairly obvious it's a work in progress, it was still fun playing with a few people and I definately think there is potential for a solid experience once it's done. Since you are already working on adding more spells and abilities, I won't point out the fact that it would be nice with more counters and such... which I think I just did. &lt;img src=&quot;images/smiles/icon_biggrin.gif&quot; alt=&quot;Very Happy&quot; border=&quot;0&quot; /&gt; 
&lt;br /&gt;

&lt;br /&gt;
Of miscellanous notes, I can only really bring up server stability, and an unhandled exception somewhere in the client. I didn't get a proper error report on the exception, except the normal &amp;quot;An unhandled exception occured in win32 ArcanFX-Demo.exe&amp;quot; (or something along those lines), but I can see if I can figure out what provokes it. I think it might have had something to do with moving around alot while in zoomed mode, but that could also just be a co-incidence since I was often in zoomed mode.  &lt;img src=&quot;images/smiles/icon_smile.gif&quot; alt=&quot;Smile&quot; border=&quot;0&quot; /&gt; 
&lt;br /&gt;

&lt;br /&gt;
Anyway, it was good fun and I'm looking forward to seeing more from you guys.  &lt;img src=&quot;images/smiles/icon_wink.gif&quot; alt=&quot;Wink&quot; border=&quot;0&quot; /&gt;</description>
  <category>Combat Discussion</category>
  <comments>http://foththeory.informe.com/forum/posting.php?mode=reply&amp;t=9</comments>
  <dc:creator>Kuranes</dc:creator>
  <pubDate>Sun, 25 Nov 2007 08:50:57 GMT</pubDate>
  <guid isPermaLink="true">http://foththeory.informe.com/forum/viewtopic.php?p=21#21</guid>
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  <title>RE: Just saying &amp;quot;Hello&amp;quot;</title>
  <link>http://foththeory.informe.com/forum/viewtopic.php?p=20#20</link>
  <description>&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; class=&quot;quote&quot; align=&quot;center&quot;&gt;  &lt;tr&gt; 	&lt;td class=&quot;row1&quot;&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;Kuranes wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;	&lt;td class=&quot;row2&quot;&gt;&lt;span class=&quot;postbody&quot;&gt;I'll try to get on as early as possible, and seeing that I haven't made plans for the weekend, you can be pretty sure I'll show up. Going to have to prepare a notebook though, since I'll probably get a bunch of ideas and/or feedback I'll have to post here afterwards. &lt;img src=&quot;images/smiles/icon_wink.gif&quot; alt=&quot;Wink&quot; border=&quot;0&quot; /&gt;&lt;/span&gt;&lt;/td&gt;  &lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;
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Haha good! The more feedback the better!</description>
  <category>Off Topic</category>
  <comments>http://foththeory.informe.com/forum/posting.php?mode=reply&amp;t=8</comments>
  <dc:creator>FothDev</dc:creator>
  <pubDate>Sat, 24 Nov 2007 09:39:01 GMT</pubDate>
  <guid isPermaLink="true">http://foththeory.informe.com/forum/viewtopic.php?p=20#20</guid>
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  <title>RE: Just saying &amp;quot;Hello&amp;quot;</title>
  <link>http://foththeory.informe.com/forum/viewtopic.php?p=19#19</link>
  <description>I'll try to get on as early as possible, and seeing that I haven't made plans for the weekend, you can be pretty sure I'll show up. Going to have to prepare a notebook though, since I'll probably get a bunch of ideas and/or feedback I'll have to post here afterwards. &lt;img src=&quot;images/smiles/icon_wink.gif&quot; alt=&quot;Wink&quot; border=&quot;0&quot; /&gt;</description>
  <category>Off Topic</category>
  <comments>http://foththeory.informe.com/forum/posting.php?mode=reply&amp;t=8</comments>
  <dc:creator>Kuranes</dc:creator>
  <pubDate>Fri, 23 Nov 2007 23:44:04 GMT</pubDate>
  <guid isPermaLink="true">http://foththeory.informe.com/forum/viewtopic.php?p=19#19</guid>
 </item>
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  <title>RE: Just saying &amp;quot;Hello&amp;quot;</title>
  <link>http://foththeory.informe.com/forum/viewtopic.php?p=18#18</link>
  <description>Thanks Kuranes! Welcome to the forums. Im not sure if you've gotten the chance to get in on any of the beta servers or not yet, but hopefully if not you can make it this weekend for the big ExGS house -vs- house challenge. It should be a good time!</description>
  <category>Off Topic</category>
  <comments>http://foththeory.informe.com/forum/posting.php?mode=reply&amp;t=8</comments>
  <dc:creator>FothDev</dc:creator>
  <pubDate>Fri, 23 Nov 2007 14:32:03 GMT</pubDate>
  <guid isPermaLink="true">http://foththeory.informe.com/forum/viewtopic.php?p=18#18</guid>
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  <title>Just saying &amp;quot;Hello&amp;quot;</title>
  <link>http://foththeory.informe.com/forum/viewtopic.php?p=17#17</link>
  <description>Hello  &lt;img src=&quot;images/smiles/icon_biggrin.gif&quot; alt=&quot;Very Happy&quot; border=&quot;0&quot; /&gt; 
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Scortch (if he goes by that name here as well) has been promoting the project over at the ExGS forums, so I thought I'd drop by and say hello. I can honestly say I think it's an impressive project you guys have going and I'm definately going to follow your progress closer. &lt;img src=&quot;images/smiles/icon_wink.gif&quot; alt=&quot;Wink&quot; border=&quot;0&quot; /&gt;
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Oh and Sun-Ce?
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Get to work, you slacker!  &lt;img src=&quot;images/smiles/icon_smile.gif&quot; alt=&quot;Smile&quot; border=&quot;0&quot; /&gt;</description>
  <category>Off Topic</category>
  <comments>http://foththeory.informe.com/forum/posting.php?mode=reply&amp;t=8</comments>
  <dc:creator>Kuranes</dc:creator>
  <pubDate>Fri, 23 Nov 2007 06:22:29 GMT</pubDate>
  <guid isPermaLink="true">http://foththeory.informe.com/forum/viewtopic.php?p=17#17</guid>
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  <title>RE: New Video: Weapon effects</title>
  <link>http://foththeory.informe.com/forum/viewtopic.php?p=16#16</link>
  <description>&lt;a href=&quot;http://www.youtube.com/watch?v=GUtjQRRVmRs&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;http://www.youtube.com/watch?v=GUtjQRRVmRs&lt;/a&gt;</description>
  <category>Announcement</category>
  <comments>http://foththeory.informe.com/forum/posting.php?mode=reply&amp;t=7</comments>
  <dc:creator>FothDev</dc:creator>
  <pubDate>Tue, 20 Nov 2007 09:29:09 GMT</pubDate>
  <guid isPermaLink="true">http://foththeory.informe.com/forum/viewtopic.php?p=16#16</guid>
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  <title>New Video: Weapon effects</title>
  <link>http://foththeory.informe.com/forum/viewtopic.php?p=15#15</link>
  <description>For some reason can't post video here...see link below</description>
  <category>Announcement</category>
  <comments>http://foththeory.informe.com/forum/posting.php?mode=reply&amp;t=7</comments>
  <dc:creator>FothDev</dc:creator>
  <pubDate>Mon, 19 Nov 2007 19:00:28 GMT</pubDate>
  <guid isPermaLink="true">http://foththeory.informe.com/forum/viewtopic.php?p=15#15</guid>
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